Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

On the Trail

1G · Enchantment

Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.

Similar cards

Color identity:
NameManaTypeText
Hermit Druid 1GCreature — Human Druid {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. 1/1
Chimney Imp 4BCreature — Imp Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library. 1/2
Quicksilver Servitor 2UCreature — Phyrexian Cleric Ward {2} Whenever you cast a spell from among cards put into your hand this turn, proliferate. 3/3
God-Eternal Bontu 3BBLegendary Creature — Zombie God Menace When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. 5/6
Oran-Rief, the Vastwood Land Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Leyline of Anticipation 2UUEnchantment If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Book Devourer 5RCreature — Beast Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards. 4/5
Betrayal UEnchantment — Aura Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.
Galestrike 2UInstant Return target tapped creature to its owner's hand. Draw a card.
Wind Zendikon UEnchantment — Aura Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand.
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