Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

One with the Multiverse

6UU · Enchantment

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Coal Stoker 3RCreature — Elemental When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. 3/3
Wave of Vitriol 5GGSorcery Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Echo Storm 3UUSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
Pools of Becoming Plane — Bolas's Meditation Realm At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards. Whenever chaos ensues, reveal the top three cards of your planar deck. Each of the revealed cards' {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.
Lost Auramancers 2WWCreature — Human Wizard Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle. 3/3
Geomancer's Gambit 2RSorcery Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Calamity's Wake 1WInstant Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Amy's Home Plane — Earth When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend. Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Scalding Viper 1RCreature — Elemental Snake Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player. 2/1
Distant Memories 2UUSorcery Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Page 355