M:tG card similarity search
1U · Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Name | Mana | Type | Text |
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Campaign of Vengeance | 3WB | Enchantment | Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. |
Seraph Sanctuary | Land | When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}. | |
Soltari Guerrillas | 2RW | Creature — Soltari Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. 3/2 |
Blessed Reversal | 1W | Instant | You gain 3 life for each creature attacking you. |
Dark Heart of the Wood | BG | Enchantment | Sacrifice a Forest: You gain 3 life. |
Drinker of Sorrow | 2B | Creature — Horror | Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. 5/3 |
Grotag Night-Runner | 2R | Creature — Goblin Rogue | Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. 2/3 |
Congregate | 3W | Instant | Target player gains 2 life for each creature on the battlefield. |
The Grim Captain's Locker | 3B | Legendary Artifact | {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.) |
Imperial Ceratops | 4W | Creature — Dinosaur | Enrage — Whenever Imperial Ceratops is dealt damage, you gain 2 life. 3/5 |