M:tG card similarity search
2B · Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
Name | Mana | Type | Text |
---|---|---|---|
Cinder Giant | 3R | Creature — Giant | At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. 5/3 |
Colossus Hammer | 1 | Artifact — Equipment | Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) |
Kobold Drill Sergeant | 1R | Creature — Kobold Soldier | Other Kobold creatures you control get +0/+1 and have trample. 1/2 |
Palladia-Mors, the Ruiner | 3RGW | Legendary Creature — Elder Dragon | Flying, vigilance, trample Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet. 6/6 |
Curse of the Nightly Hunt | 2R | Enchantment — Aura Curse | Enchant player Creatures enchanted player controls attack each combat if able. |
Stop Cold | 3U | Enchantment — Aura | Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
Bottled Cloister | 4 | Artifact | At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card. |
Farbog Revenant | 2B | Creature — Spirit | Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/3 |
Eidolon of Blossoms | 2GG | Enchantment Creature — Spirit | Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. 2/2 |
Nuka-Nuke Launcher | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3} |