M:tG card similarity search
1B · Creature — Human Wizard
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
New Prahv Guildmage | WU | Creature — Human Wizard | {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2 |
Nightscape Apprentice | B | Creature — Zombie Wizard | {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |
Marsh Lurker | 3B | Creature — Beast | Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 3/2 |
Success! | W | Instant | Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. |
Ghost-Lit Drifter | 2U | Creature — Spirit | Flying {2}{U}: Another target creature gains flying until end of turn. Channel — {X}{U}, Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn. 2/2 |
Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
Stalwart Pathlighter | 2W | Creature — Human Soldier | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1 |
Beetleform Mage | 1GU | Creature — Human Insect Wizard | {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn. 2/2 |
Scornful Egotist | 7U | Creature — Human Wizard | Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |