M:tG card similarity search
1B · Creature — Human Wizard
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1
Name | Mana | Type | Text |
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Timberland Guide | 1G | Creature — Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |
Boltwing Marauder | 3BR | Creature — Dragon | Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 5/4 |
Line Cutter | 3B | Creature — Human Rogue Guest | When Line Cutter enters the battlefield, roll to visit your Attractions. 3/4 |
Jasmine Seer | 3W | Creature — Human Wizard | {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1 |
Brokers' Safeguard | WU | Instant | Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. |
Reaper's Talisman | B | Artifact — Equipment | Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Kopala, Warden of Waves | 1UU | Legendary Creature — Merfolk Wizard | Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate. 2/2 |
Norika Yamazaki, the Poet | 2W | Legendary Creature — Human Samurai | Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn. 3/2 |
Cavalier of Flame | 2RRR | Creature — Elemental Knight | {1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. 6/5 |