Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Onyx Talisman

2 · Artifact

Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.

Similar cards

Color identity:
NameManaTypeText
Immovable Rod WArtifact You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
Chorus of the Conclave 4GGWWLegendary Creature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it. 3/8
Mana Maze 1UEnchantment Players can't cast spells that share a color with the spell most recently cast this turn.
Goblin Polka Band RRSummon Goblin {2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. 1/1
Glen Elendra Pranksters 3UCreature — Faerie Wizard Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. 1/3
Auspicious Ancestor 3WCreature — Human Cleric When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3
Fields of Summer Plane — Moag Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.
Reveille Squad 2WWCreature — Human Rebel Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3
Spectral Bears 1GCreature — Bear Spirit Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. 3/3
Coal Hill School Plane — Earth Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand.
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