M:tG card similarity search
U/B · Creature — Faerie Soldier
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Requiem Angel | 5W | Creature — Angel | Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying. 5/5 |
Parish-Blade Trainee | 1W | Creature — Human Soldier | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control. 1/2 |
Mystic Skyfish | 2U | Creature — Fish | Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1 |
Ballynock Trapper | 3W | Creature — Kithkin Soldier | {T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper. 2/2 |
Spellscorn Coven | 3B | Creature — Faerie Warlock | Flying When Spellscorn Coven enters the battlefield, each opponent discards a card. 2/3 |
Keeper of the Accord | 3W | Creature — Human Soldier | At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/4 |
Merchant of Truth | 2WW | Creature — Angel Detective | Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 2/5 |
Angelfire Crusader | 3W | Creature — Human Soldier Knight | {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
Raksha Golden Cub | 5WW | Legendary Creature — Cat Soldier | Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. 3/4 |
Stingblade Assassin | 3B | Creature — Faerie Assassin | Flash Flying When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |