Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oona's Grace

2U · Instant

Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Similar cards

Color identity:
NameManaTypeText
Taste of Blood BSorcery Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
Vampiric Touch 2BSorcery Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
Grinning Totem 4Artifact {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Magus of the Jar 3UUCreature — Human Wizard {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3
Psychic Transfer 4USorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Thought Harvester 3UCreature — Eldrazi Drone Devoid (This card has no color.) Flying Whenever you cast a colorless spell, target opponent exiles the top card of their library. 2/4
Hollowsage 3BCreature — Merfolk Wizard Whenever Hollowsage becomes untapped, you may have target player discard a card. 2/2
Nezumi Graverobber 1BCreature — Rat Rogue {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. 2/1
The Goose Mother XGULegendary Creature — Bird Hydra Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card. 2/2
Head to Head WInstant You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
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