M:tG card similarity search
4W · Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Name | Mana | Type | Text |
---|---|---|---|
Keeper of the Secret Lair | 1U | Legendary Creature — Merfolk Rogue | Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast. 2/1 |
Oreskos Sun Guide | 1W | Creature — Cat Monk | Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2 |
Dragonlord Dromoka | 4GW | Legendary Creature — Elder Dragon | This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn. 5/7 |
Retromancer | 2RR | Creature — Viashino Shaman | Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. 3/3 |
Testament of Faith | W | Enchantment | {X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn. |
Palace Sentinels | 3W | Creature — Human Soldier | When Palace Sentinels enters the battlefield, you become the monarch. 2/4 |
Gate Hound | 2W | Creature — Dog | Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1 |
Spire Golem | 6 | Artifact Creature — Golem | Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying 2/4 |
Silumgar Sorcerer | 1UU | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Sorcerer exploits a creature, counter target creature spell. 2/1 |
Restless Vinestalk | Land | Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. |