M:tG card similarity search
· Land
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Name | Mana | Type | Text |
---|---|---|---|
Distorting Lens | 2 | Artifact | {T}: Target permanent becomes the color of your choice until end of turn. |
Into the Night | 3R | Sorcery | It becomes night. Discard any number of cards, then draw that many cards plus one. |
The Great Synthesis | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up). | |
Expel the Interlopers | 3WW | Sorcery | Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. |
Charm School | 2W | Enchantment | As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School. |
Conqueror's Flail | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2} |
Raggadragga, Goreguts Boss | 2RG | Legendary Creature — Human Boar | Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4 |
Stonespeaker Crystal | 4 | Artifact | {T}: Add {C}{C}. {2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card. |
Byrke, Long Ear of the Law | 4GW | Legendary Creature — Rabbit Soldier | Vigilance When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it. 4/4 |
Kalonian Hydra | 3GG | Creature — Hydra | Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. 0/0 |