Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Opal Palace

· Land

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Similar cards

Color identity:
NameManaTypeText
Crime Novelist 2RCreature — Goblin Bard Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}. 1/3
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Control Win Condition 4UUCreature — Whale This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.) */*
Apex Hawks 2WCreature — Bird Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Keldon Warlord 2RRCreature — Human Barbarian Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. */*
Company Commander 2WBCreature — Human Soldier Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4
Overgrown Battlement 1GCreature — Wall Defender {T}: Add {G} for each creature you control with defender. 0/4
Dust 3WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
Gods Willing WInstant Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Spike Cannibal 1BBCreature — Spike Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. 0/0
Page 162