Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Opalescence

2WW · Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Similar cards

Color identity:
NameManaTypeText
Griffin Guide 2WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Bloodline Shaman 1GCreature — Elf Wizard Shaman {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. 1/1
The Apprentice's Folly 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
Door of Destinies 4Artifact As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Due Diligence 2WEnchantment — Aura Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
Life's Legacy 1GSorcery As an additional cost to cast this spell, sacrifice a creature. Draw cards equal to the sacrificed creature's power.
Species Specialist 2BBCreature — Human Warrior As Species Specialist enters the battlefield, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card. 2/3
Cabal Conditioning 6BSorcery Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
Targ Nar, Demon-Fang Gnoll RGLegendary Creature — Gnoll Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2
Tranquil Domain 1GInstant Destroy all non-Aura enchantments.
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