M:tG card similarity search
4 · Artifact — Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Vivid Creek | Land | Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color. | |
Vivid Grove | Land | Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color. | |
Vivid Marsh | Land | Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. | |
Vivid Meadow | Land | Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color. | |
Vexing Puzzlebox | 3 | Artifact | Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle. |
Auntie Blyte, Bad Influence | 2R | Legendary Creature — Devil Advisor | Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. 2/2 |
Urabrask's Forge | 2R | Artifact | At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step. |
Phantasmal Sphere | 1U | Creature — Illusion | Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere. 0/1 |
Vish Kal, Blood Arbiter | 4WBB | Legendary Creature — Vampire | Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. 5/5 |
Osai Vultures | 1W | Creature — Bird | Flying At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. 1/1 |