M:tG card similarity search
XUU · Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
Name | Mana | Type | Text |
---|---|---|---|
Assault Formation | 1G | Enchantment | Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn. |
Apocalypse Chime | 2 | Artifact | {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated. |
Valor Made Real | W | Instant | Target creature can block any number of creatures this turn. |
Flow of Ideas | 5U | Sorcery | Draw a card for each Island you control. |
Silent Assassin | BB | Creature — Human Mercenary Assassin | {3}{B}: Destroy target blocking creature at end of combat. 2/1 |
Sight of the Scalelords | 4G | Enchantment | At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. |
Rampant Elephant | 3W | Creature — Elephant | {G}: Target creature blocks Rampant Elephant this turn if able. 2/2 |
Trumpeting Armodon | 3G | Creature — Elephant | {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. 3/3 |
Seafarer's Quay | Land | Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Serene Master | 1W | Creature — Human Monk | Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2 |