Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Open the Way

XGG · Sorcery

X can't be greater than the number of players in the game. Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

Similar cards

Color identity:
NameManaTypeText
Stolen Goods 3USorcery Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Keening Stone 6Artifact {5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
Inquisitor Eisenhorn 2UBLegendary Creature — Human Inquisitor You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/3
Cut of the Profits XBBSorcery Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
Fencer Clique 2UUCreature — Faerie Soldier Flying {U}: Put Fencer Clique on top of its owner's library. 3/2
Magus of the Balance 1WCreature — Human Wizard {4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2
Leashling 6Artifact Creature — Dog Put a card from your hand on top of your library: Return Leashling to its owner's hand. 3/3
Black Sun's Zenith XBBSorcery Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Scorched Ruins Land If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{C}{C}{C}.
Case of the Locked Hothouse 3GEnchantment — Case You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
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