M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Jackalope Herd | 3G | Creature — Rabbit Beast | When you cast a spell, return Jackalope Herd to its owner's hand. 4/5 |
Enclave Cryptologist | U | Creature — Merfolk Wizard | Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 {T}: Draw a card, then discard a card. LEVEL 3+ 0/1 {T}: Draw a card. 0/1 |
Neheb, the Worthy | 1BR | Legendary Creature — Minotaur Warrior | First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. 2/2 |
Dirty Wererat | 3B | Creature — Human Rat Minion | {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3 |
Nicol Bolas, the Deceiver | 5UBR | Legendary Planeswalker — Bolas | [+3]: Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card. [−3]: Destroy target creature. Draw a card. [−11]: Nicol Bolas, the Deceiver deals 7 damage to each opponent. You draw seven cards. Loyalty 5 |
Psychogenic Probe | 2 | Artifact | Whenever a spell or ability causes a player to shuffle their library, Psychogenic Probe deals 2 damage to that player. |
Underworld Dreams | BBB | Enchantment | Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. |
Gatstaf Howler | Creature — Werewolf | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. 3/3 | |
Call the Bloodline | 1B | Enchantment | {1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn. |
Herald of the Pantheon | 1G | Creature — Centaur Shaman | Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life. 2/2 |