M:tG card similarity search
3U · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Sky-Eel School | 3UU | Creature — Fish | Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card. 3/3 |
| Dockside Chef | B | Enchantment Creature — Human Citizen | {1}{B}, Sacrifice an artifact or creature: Draw a card. 1/2 |
| Stall for Time | 2W | Instant | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card. |
| Krasis Incubation | 2GU | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. |
| Cosima, God of the Voyage | 2U | Legendary Creature — God | At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." 2/4 |
| Rumbling Sentry | 3WW | Creature — Giant | When Rumbling Sentry enters the battlefield, scry 1. 3/6 |
| Aquitect's Will | U | Tribal Sorcery — Merfolk | Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. |
| Burden of Proof | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. |
| Storm Fleet Spy | 2U | Creature — Human Pirate | Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2 |
| Mystic Subdual | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.) |