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17 May 2024: Card library updated.

Oracle en-Vec

1W · Creature — Human Wizard

{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Invocation of Saint Traft 1WUEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Kraul Harpooner 1GCreature — Insect Warrior Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. 3/2
Private Eye 1WUCreature — Homunculus Detective Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3
Dangerous 3GSorcery All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Quakefoot Cyclops 4RCreature — Cyclops When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4
Siege Striker 2WCreature — Human Soldier Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. 1/1
Wall of Deceit 1UCreature — Wall Defender (This creature can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/5
Academy Loremaster UUCreature — Human Wizard At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast. 2/3
Force Void 2UInstant Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep.
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