Card Codex

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17 May 2024: Card library updated.

Oracle en-Vec

1W · Creature — Human Wizard

{T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Boros Mastiff 1WCreature — Dog Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 2/2
Oteclan Levitator Artifact Creature — Golem Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. 1/4
Goblin Kites 1REnchantment {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Baird, Steward of Argive 2WWLegendary Creature — Human Soldier Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. 2/4
Ulder Ravengard, Marshal 1RWLegendary Creature — Human Noble Soldier When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. 3/3
Davriel, Soul Broker 2BBLegendary Planeswalker — Davriel [+1]: Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature. [−2]: Accept one of Davriel's offers, then accept one of Davriel's conditions. [−3]: Target creature an opponent controls perpetually gets -3/-3. Loyalty 4
Vile Deacon 2BBCreature — Human Cleric Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. 2/2
Consul's Lieutenant WWCreature — Human Soldier First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1
Firemane Commando 3WCreature — Angel Soldier Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3
Goblin Cohort RCreature — Goblin Warrior Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2
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