Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oracle of Mul Daya

3G · Creature — Elf Shaman

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library. 2/2

Similar cards

Color identity:
NameManaTypeText
Arvinox, the Mind Flail 4BBBLegendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9
Expel from Orazca 1UInstant Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
Earth Surge 3GEnchantment Each land gets +2/+2 as long as it's a creature.
Tectonic Hellion 5RRCreature — Hellion Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. 8/5
Earth Rift 3RSorcery Destroy target land. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Consign to Dream 2UInstant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Candelabra of Tawnos 1Artifact {X}, {T}: Untap X target lands.
Living Conundrum 4UCreature — Elemental Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5
Skarrg Guildmage RGCreature — Human Shaman {R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2
Jinx 1UInstant Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep.
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