M:tG card similarity search
2U · Creature — Bird Wizard
Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Ebon Dragon | 5BB | Creature — Dragon | Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4 |
Grasping Thrull | 3WB | Creature — Thrull | Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. 3/3 |
Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |
Warteye Witch | 2B | Creature — Goblin Shaman | Whenever Warteye Witch or another creature you control dies, scry 1. 3/2 |
Woodvine Elemental | 4GW | Creature — Elemental | Trample Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card. 4/4 |
Contact Other Plane | 3U | Instant | Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards. |
Ghost Ark | 4 | Artifact — Vehicle | Flying Repair Barge — Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
Tainted Observer | 1GU | Creature — Phyrexian Bird | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever another creature enters the battlefield under your control, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/3 |
Tower Geist | 3U | Creature — Spirit | Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2 |
Life Finds a Way | 2G | Enchantment | Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate. (Create a token that's a copy of a creature token you control.) |