Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oracle of the Alpha

2U · Creature — Bird Wizard

Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. 2/3

Similar cards

Color identity:
NameManaTypeText
Sandstone Bridge Land Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
Boot Nipper 1BCreature — Beast Boot Nipper enters the battlefield with your choice of a deathtouch counter or a lifelink counter on it. 2/1
Karsus Depthguard 2RCreature — Viashino Warrior Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. 4/3
Arid Archway Land — Desert Arid Archway enters the battlefield tapped. When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.
Basilica Stalker 5BCreature — Vampire Detective Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise {4}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/4
Inkfathom Divers 3UUCreature — Merfolk Soldier Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. 3/3
Madblind Mountain Land — Mountain ({T}: Add {R}.) Madblind Mountain enters the battlefield tapped. {R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
Crafty Octopus 2UHost Creature — Octopus Rigger When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/3
Faerie Swarm 3UCreature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Psychic Symbiont 4UBCreature — Nightmare Horror Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3
Page 221