Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oran-Rief Invoker

1G · Creature — Human Shaman

{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Grappling Sundew 1GCreature — Plant Defender, reach {4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.) 0/4
Soldevi Simulacrum 4Artifact Creature — Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: Soldevi Simulacrum gets +1/+0 until end of turn. 2/4
Thunder Wall 1UUCreature — Wall Defender (This creature can't attack.) Flying {U}: Thunder Wall gets +1/+1 until end of turn. 0/2
Akroma, Angel of Fury 5RRRLegendary Creature — Angel This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6
Big Play 1GInstant Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
Inspiring Veteran RWCreature — Human Knight Other Knights you control get +1/+1. 2/2
Fire-Belly Changeling 1RCreature — Shapeshifter Changeling (This card is every creature type.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn. 1/1
Gruul Spellbreaker 1RGCreature — Ogre Warrior Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3
Riding the Dilu Horse 2GSorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Page 74