Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orb of Dreams

3 · Artifact

Permanents enter the battlefield tapped.

Similar cards

Color identity:
NameManaTypeText
Dizzying Swoop 1WInstant — Adventure Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
Lead Astray 1WInstant Tap up to two target creatures.
Psychic Pickpocket 4UCreature — Cephalid Rogue When Psychic Pickpocket enters the battlefield, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 3/2
Pointy Finger of Doom 4Artifact {3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Time Vault 2Artifact Time Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one.
Divine Purge 1WWSorcery Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.
Mines of Moria Legendary Land Mines of Moria enters the battlefield tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
Selkie Hedge-Mage 2G/UCreature — Merfolk Wizard When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. 2/2
Wrath of Marit Lage 3UUEnchantment When Wrath of Marit Lage enters the battlefield, tap all red creatures. Red creatures don't untap during their controllers' untap steps.
Shambling Vent Land Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B}. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
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