M:tG card similarity search
3B · Creature — Orc Archer
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. 4/2
Name | Mana | Type | Text |
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Sepulcher Ghoul | 1B | Creature — Zombie | Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. 2/1 |
Sauron, the Lidless Eye | 3BR | Legendary Creature — Avatar Horror | When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. 4/4 |
Plague Wight | 1B | Creature — Zombie | Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1 |
Terisiare's Devastation | X2BB | Sorcery | You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
Ephara, God of the Polis | 2WU | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. 6/5 |
Pygmy Kavu | 3G | Creature — Kavu | When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2 |
Wind Shear | 2G | Instant | Attacking creatures with flying get -2/-2 and lose flying until end of turn. |
Alpha Kavu | 2G | Creature — Kavu | {1}{G}: Target Kavu creature gets -1/+1 until end of turn. 2/2 |
Sicken | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.) |
Druid's Familiar | 3G | Creature — Bear | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. 2/2 |