M:tG card similarity search
2G · Creature — Spirit
Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Magus of the Moat | 2WW | Creature — Human Wizard | Creatures without flying can't attack. 0/3 |
Magus of the Abyss | 3B | Creature — Human Wizard | At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3 |
Linvala, Keeper of Silence | 2WW | Legendary Creature — Angel | Flying Activated abilities of creatures your opponents control can't be activated. 3/4 |
Karlach, Tiefling Berserker | 1RR | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, target creature an opponent controls can't block this turn. 4/4 |
Reprisal | 1W | Instant | Destroy target creature with power 4 or greater. It can't be regenerated. |
Goblin Heelcutter | 3R | Creature — Goblin Berserker | Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Shielding Plax | 2G/U | Enchantment — Aura | ({G/U} can be paid with either {G} or {U}.) Enchant creature When Shielding Plax enters the battlefield, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control. |