Card Codex

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17 May 2024: Card library updated.

Orcish Lumberjack

R · Creature — Orc

{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. 1/1

Similar cards

Color identity:
NameManaTypeText
Great Hall of Starnheim Land Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Necra Disciple BCreature — Human Wizard {G}, {T}: Add one mana of any color. {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Screaming Shield 1Artifact — Equipment Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Woodland Cemetery Land Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Prismatic Ending XWSorcery Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Slaying Fire 2RInstant Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
Grave Peril 1BEnchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Mana Vortex 1UUEnchantment When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.
Crack the Earth RSorcery — Arcane Each player sacrifices a permanent.
Favor of the Mighty 1WTribal Enchantment — Giant Each creature with the highest mana value has protection from all colors.
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