Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orcish Veteran

2R · Creature — Orc

Orcish Veteran can't block white creatures with power 2 or greater. {R}: Orcish Veteran gains first strike until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Undercity's Embrace 2BInstant Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
A-Mr. Orfeo, the Boulder 1BRGLegendary Creature — Rhino Warrior Whenever you attack, double target creature's power until end of turn. 3/4
Mr. Orfeo, the Boulder 1BRGLegendary Creature — Rhino Warrior Whenever you attack, double target creature's power until end of turn. 2/4
Critical Hit 1RInstant Target creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
Bristlepack Sentry 1GCreature — Plant Wolf Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. 3/3
Flying Crane Technique 3URWInstant Untap all creatures you control. They gain flying and double strike until end of turn.
Nightscape Apprentice BCreature — Zombie Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1
Lizard Blades 1RArtifact Creature — Equipment Lizard Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1
Justiciar's Portal 1WInstant Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Page 51