M:tG card similarity search
WW · Creature — Human Cleric Knight
Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Anointed Deacon | 4B | Creature — Vampire Cleric | At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn. 3/3 |
Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
Lava Zombie | 1BR | Creature — Zombie | When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn. 4/3 |
Stern Marshal | 2W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
Spirit of the Night | 6BBB | Legendary Creature — Demon Spirit | Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking. 6/5 |
Abattoir Ghoul | 3B | Creature — Zombie | First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. 3/2 |
Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
Hajar, Loyal Bodyguard | RG | Legendary Creature — Human Soldier | Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Serra Inquisitors | 4W | Creature — Human Cleric | Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3 |
Earth-Origin Yak | 3W | Creature — Ox | When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn. 2/4 |