M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Frightcrawler | 1B | Creature — Horror | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. 1/1 |
Dwarven Warriors | 2R | Creature — Dwarf Warrior | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Tombstalker | 6BB | Creature — Demon | Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) 5/5 |
Soul of the Rapids | 3UU | Creature — Elemental | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2 |
Underworld Charger | 2B | Creature — Nightmare Horse | Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3 |
Chromium, the Mutable | 4WUB | Legendary Creature — Elder Dragon | Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn. 7/7 |
Heralds of Tzeentch | 4U | Creature — Demon | Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3 |
Misshapen Fiend | 1B | Creature — Horror Mercenary | Flying 1/1 |
Blindblast | 2R | Instant | Blindblast deals 1 damage to target creature. That creature can't block this turn. Draw a card. |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |