Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Order of the Sacred Torch

1WW · Creature — Human Knight

{T}, Pay 1 life: Counter target black spell. 2/2

Similar cards

Color identity:
NameManaTypeText
Rictus Robber 3BCreature — Zombie Rogue When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/3
Klothys, God of Destiny 1RGLegendary Enchantment Creature — God Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5
B-I-N-G-O 1GCreature — Dog Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. 1/1
Cadaverous Knight 2BCreature — Zombie Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate Cadaverous Knight. 2/2
Equinox WEnchantment — Aura Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Storm Entity 1RCreature — Elemental Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. 1/1
Hunter's Mark 3GInstant This spell costs {3} less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
Devouring Tendrils 1GSorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Urza's Guilt 2UBSorcery Each player draws two cards, then discards three cards, then loses 4 life.
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