Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ordinary Pony

2W · Host Creature — Horse

When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. 2/3

Similar cards

Color identity:
NameManaTypeText
Undead Butler 1BCreature — Zombie When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand. 1/2
Mina and Denn, Wildborn 2RGLegendary Creature — Elf Ally You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4
Squealing Devil 1RCreature — Devil Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it. 2/1
Rebel Informer 2BCreature — Human Mercenary Rebel Rebel Informer can't be the target of white spells or abilities from white sources. {3}: Put target nontoken Rebel on the bottom of its owner's library. 1/2
Hallowed Moonlight 1WInstant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
Roalesk, Apex Hybrid 2GGULegendary Creature — Human Mutant Flying, trample When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.) 4/5
Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Bustle 4R/GR/GSorcery Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Deadhead 3BCreature — Zombie {0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards). 3/3
Securitron Squadron 1WArtifact Creature — Robot Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Vigilance Whenever a creature token enters the battlefield under your control, put a +1/+1 counter on it. 2/2
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