M:tG card similarity search
2W · Host Creature — Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Leonin Elder | W | Creature — Cat Cleric | Whenever an artifact enters the battlefield, you may gain 1 life. 1/1 |
Kithkin Harbinger | 2W | Creature — Kithkin Wizard | When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top. 1/3 |
Kheru Spellsnatcher | 3U | Creature — Naga Wizard | Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled. 3/3 |
Sparring Mummy | 3W | Creature — Zombie | When Sparring Mummy enters the battlefield, untap target creature. 3/3 |
Leech Bonder | 2U | Creature — Merfolk Soldier | Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.) 3/3 |
Cherished Hatchling | 1G | Creature — Dinosaur | When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature." 2/1 |
Shineshadow Snarl | Land | As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. {T}: Add {W} or {B}. | |
Alchemist's Retrieval | U | Instant | Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand. |
Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
Daring Thunder-Thief | 3U | Creature — Turtle Rogue | Flash Daring Thunder-Thief enters the battlefield tapped. 4/4 |