M:tG card similarity search
3R · Creature — Minotaur Soldier
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. 4/1
Name | Mana | Type | Text |
---|---|---|---|
Inflame | R | Instant | Inflame deals 2 damage to each creature dealt damage this turn. |
Urza's Armor | 6 | Artifact | If a source would deal damage to you, prevent 1 of that damage. |
Goblin Furrier | 1R | Creature — Goblin Warrior | Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2 |
Tornellan Protector | 2W | Creature — Cleric | {T}: Until end of turn, each time damage is dealt to target creature or player, prevent X of that damage, where X is a number from 1 to 3 chosen at random each time. 1/2 |
Spike Weaver | 2GG | Creature — Spike | Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. 0/0 |
Shield of the Realm | 2 | Artifact — Equipment | If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1} |
War Elemental | RRR | Creature — Elemental | When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. 1/1 |
Sphere of Reason | 3W | Enchantment | If a blue source would deal damage to you, prevent 2 of that damage. |
The Girl in the Fireplace | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature." II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.) III — Whenever a creature you control deals combat damage to a player this turn, time travel. |
Sphere of Law | 3W | Enchantment | If a red source would deal damage to you, prevent 2 of that damage. |