M:tG card similarity search
3RR · Creature — Spirit
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1
Name | Mana | Type | Text |
---|---|---|---|
Sage of the Beyond | 5UU | Creature — Spirit Giant | Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 5/5 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Sibilant Spirit | 5U | Creature — Spirit | Flying Whenever Sibilant Spirit attacks, defending player may draw a card. 5/6 |
Boom | 1R | Sorcery | Destroy target land you control and target land you don't control. |
Niblis of the Urn | 1W | Creature — Spirit | Flying Whenever Niblis of the Urn attacks, you may tap target creature. 1/1 |
Stoic Ephemera | 2W | Creature — Spirit | Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5 |
Flashfires | 3R | Sorcery | Destroy all Plains. |
Violent Impact | 3R | Sorcery | Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.) |
Volcanic Submersion | 4R | Sorcery | Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.) |
Akoum | Plane — Zendikar | Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted. |