Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Organ Harvest

B · Sorcery

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.

Similar cards

Color identity:
NameManaTypeText
Welcome to Sweettooth 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human creature token. II — Create a Food token. III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.
Fomori Vault Land {T}: Add {C}. {3}, {T}, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Spare Supplies 2Artifact Spare Supplies enters the battlefield tapped. When Spare Supplies enters the battlefield, draw a card. {2}, {T}, Sacrifice Spare Supplies: Draw a card.
Sengir Nosferatu 3BBCreature — Vampire Flying {1}{B}, Exile Sengir Nosferatu: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." 4/4
Fraying Omnipotence 3BBSorcery Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
Arvinox, the Mind Flail 4BBBLegendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9
Descent into Avernus 2REnchantment At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus.
Territorial Maro 4GCreature — Elemental Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control. */*
Deny Existence 2UInstant Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Fertile Ground 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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