Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Organ Hoarder

3U · Creature — Zombie

When Organ Hoarder enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard. 3/2

Similar cards

Color identity:
NameManaTypeText
Sage Owl 1UCreature — Bird Flying When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1
Spire Owl 1UCreature — Bird Flying When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/1
Stunted Growth 3GGSorcery Target player chooses three cards from their hand and puts them on top of their library in any order.
A-Case the Joint 4USorcery Draw three cards, then look at the top card of each player's library.
Dragonlord Ojutai 3WULegendary Creature — Elder Dragon Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 5/4
Skyclave Plunder 4USorcery Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sage Aven 3UCreature — Bird Wizard Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. 1/3
Faerie Snoop 1UBCreature — Faerie Detective Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. 1/4
Flash of Insight X1UInstant Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Dimir Machinations 2BSorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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