Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orim's Chant

W · Instant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Similar cards

Color identity:
NameManaTypeText
The Council of Four 3WULegendary Creature — Human Noble Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token. 0/8
Pyrophobia 1RSorcery Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.
A-Sizzling Soloist 3RCreature — Human Citizen Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 4/2
Sizzling Soloist 3RCreature — Human Citizen Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 3/2
Imp's Mischief 1BInstant Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Mystical Dispute 2UInstant This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Gainsay 1UInstant Counter target blue spell.
Kirtar's Wrath 4WWSorcery Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Bright-Palm, Soul Awakener 1RGWLegendary Creature — Fox Shaman Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3
Nivix Cyclops 1URCreature — Cyclops Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. 1/4
Page 154