M:tG card similarity search
W · Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Name | Mana | Type | Text |
---|---|---|---|
Haunting Misery | 1BB | Sorcery | As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker. |
Wicked Reward | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Target creature gets +4/+2 until end of turn. |
Rapid Hybridization | U | Instant | Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. |
Ceremonious Rejection | U | Instant | Counter target colorless spell. |
Choking Restraints | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. |
Flux Channeler | 2U | Creature — Human Wizard | Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
Ritual of the Machine | 2BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature. |
Yawgmoth's Will | 2B | Sorcery | Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. |
Rahilda, Feral Outlaw | Legendary Creature — Werewolf | Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound 2/2 | |
Way of the Thief | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate. |