Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orim's Chant

W · Instant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Similar cards

Color identity:
NameManaTypeText
A-Geological Appraiser 3RRCreature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2
Unruly Catapult 2RArtifact Creature — Construct Defender {T}: Unruly Catapult deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Unruly Catapult. 0/4
Increasing Devotion 3WWSorcery Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Boldwyr Intimidator 5RRCreature — Giant Warrior Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5
Starnheim Courser 2WCreature — Pegasus Flying Artifact and enchantment spells you cast cost {1} less to cast. 2/2
Conspiracy Unraveler 5UUCreature — Sphinx Detective Flying You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.) 6/6
Hallowed Moonlight 1WInstant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
Kami of the Hunt 2GCreature — Spirit Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. 2/2
Scaled Hulk 5GCreature — Spirit Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. 4/4
Dark Maze 4UCreature — Wall Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. 4/5
Page 428