Card Codex

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17 May 2024: Card library updated.

Orim's Touch

W · Instant

Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.

Similar cards

Color identity:
NameManaTypeText
Circle of Protection: Blue 1WEnchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Inflame RInstant Inflame deals 2 damage to each creature dealt damage this turn.
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Kumano's Blessing 2REnchantment — Aura Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Rune of Protection: Red 1WEnchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Circle of Protection: Red 1WEnchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Ogre Enforcer 3RRCreature — Ogre Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. 4/4
Stomp 1RInstant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Kumano, Master Yamabushi 3RRLegendary Creature — Human Shaman {1}{R}: Kumano, Master Yamabushi deals 1 damage to any target. If a creature dealt damage by Kumano this turn would die, exile it instead. 4/4
Chromatic Armor 1WUEnchantment — Aura Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
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