Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ormendahl, Profane Prince

· Legendary Creature — Demon

Flying, lifelink, indestructible, haste 9/7

Similar cards

Color identity:
NameManaTypeText
Eldrazi Guacamole Tightrope Stickers {TK}{TK} — Haste {TK}{TK}{TK}{TK}{TK} — You may cast this card from your graveyard by paying 2 life in addition to paying its other costs. {TK}{TK} — 1/4 {TK}{TK}{TK} — 5/3
Mystic Crusader 1WWCreature — Human Nomad Mystic Protection from black and from red Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. 2/1
Veil of Birds UEnchantment When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
Angel of the Ruins 5WWArtifact Creature — Angel Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 5/7
Devouring Strossus 5BBBCreature — Phyrexian Horror Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. 9/9
Reflection of Kiki-Jiki Enchantment Creature — Goblin Shaman {1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step. 2/2
Stenchskipper 3BCreature — Elemental Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5
Akoum Stonewaker 1RCreature — Human Shaman Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1
Centaur Archer 1RGCreature — Centaur Archer {T}: Centaur Archer deals 1 damage to target creature with flying. 3/2
Xantid Swarm GCreature — Insect Flying Whenever Xantid Swarm attacks, defending player can't cast spells this turn. 0/1
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