M:tG card similarity search
2 · Artifact Creature — Thopter
Flying {T}: Add one mana of any color. 0/2
Name | Mana | Type | Text |
---|---|---|---|
Drain Power | UU | Sorcery | Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. |
Manascape Refractor | 3 | Artifact | Manascape Refractor enters the battlefield tapped. Manascape Refractor has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of Manascape Refractor's abilities. |
Kozilek's Channeler | 5 | Creature — Eldrazi | {T}: Add {C}{C}. 4/4 |
Civic Saber | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each of its colors. Equip {1} |
Plasm Capture | GGUU | Instant | Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value. |
Nature's Embrace | 2G | Enchantment — Aura | Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color." |
Whispersteel Dagger | 2B | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3} |
Prismwake Merrow | 2U | Creature — Merfolk Wizard | Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
Leafkin Druid | 1G | Creature — Elemental Druid | {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3 |
Cabal Coffers | Land | {2}, {T}: Add {B} for each Swamp you control. |