M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Snuff Out | 3B | Instant | If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated. |
Sacred Wolf | 2G | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1 |
Sea Gate Oracle | 2U | Creature — Human Wizard | When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/3 |
Leyline of Combustion | 2RR | Enchantment | If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. |
Specter of Mortality | 3BB | Creature — Specter | Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 3/3 |
Moonglove Winnower | 3B | Creature — Elf Rogue | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3 |
Tajuru Blightblade | G | Creature — Elf Rogue | Deathtouch 1/1 |
Davriel, Rogue Shadowmage | 2B | Legendary Planeswalker — Davriel | At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [−1]: Target player discards a card. Loyalty 3 |
The Monumental Facade | Land — Sphere | The Monumental Facade enters the battlefield with two oil counters on it. {T}: Add {C}. {T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery. | |
Animate Spell | U | Enchantment — Aura | Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it. |