Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Orochi Leafcaller

G · Creature — Snake Shaman

{G}: Add one mana of any color. 1/1

Similar cards

Color identity:
NameManaTypeText
Akroma's Blessing 2WInstant Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
Lotus Vale Land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
Zoetic Cavern Land {T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Breeches, Brazen Plunderer 3RLegendary Creature — Goblin Pirate Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.) 3/3
Dream Coat UEnchantment — Aura Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
Vexing Puzzlebox 3Artifact Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Grafted Growth 2GEnchantment — Aura Enchant land When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control. Enchanted land has "{T}: Add two mana of any one color."
Quickchange 1UInstant Target creature becomes the color or colors of your choice until end of turn. Draw a card.
Call to Arms 1WEnchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Karn's Bastion Land {T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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