Card Codex

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17 May 2024: Card library updated.

Orzhov Advokist

2W · Creature — Human Advisor

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. 1/4

Similar cards

Color identity:
NameManaTypeText
Kaalia of the Vast 1RWBLegendary Creature — Human Cleric Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. 2/2
Squad Captain 4WCreature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2
Michiko Konda, Truth Seeker 3WLegendary Creature — Human Advisor Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. 2/2
Cursed Land 2BBEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Soul Seizer 3UUCreature — Spirit Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3
Prowling Pangolin 3BBCreature — Pangolin Beast When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. 6/5
Archetype of Aggression 1RREnchantment Creature — Human Warrior Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample. 3/2
Protean Hydra XGCreature — Hydra Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0
Demon's Disciple 2BCreature — Human Cleric When Demon's Disciple enters the battlefield, each player sacrifices a creature or planeswalker. 3/1
Rite of Passage 2GEnchantment Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
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