Card Codex

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17 May 2024: Card library updated.

Orzhova

· Plane — Ravnica

When you planeswalk away from Orzhova, each player returns all creature cards from their graveyard to the battlefield. Whenever chaos ensues, for each opponent, exile up to one target creature card from that player's graveyard.

Similar cards

Color identity:
NameManaTypeText
Witch of the Moors 3BBCreature — Human Warlock Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand. 4/4
Unshakable Tail 2BCreature — Zombie Detective When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. 3/2
Vivid Revival 4GSorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Custodi Squire 4WCreature — Spirit Cleric Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3
Viconia, Drow Apostate 2BLegendary Creature — Elf Cleric At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.) 2/3
Rise to Glory 3WBSorcery Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
Fearsome Awakening 4BSorcery Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
A-Split the Spoils 1GSorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Split the Spoils 2GSorcery Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
Living End Sorcery Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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