Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Otaria

· Plane — Dominaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card's mana cost. (Its owner may cast the card from their graveyard for its mana cost. Then they exile it.) Whenever chaos ensues, take an extra turn after this one.

Similar cards

Color identity:
NameManaTypeText
New Blood 2BBSorcery As an additional cost to cast this spell, tap an untapped Vampire you control. Gain control of target creature. Change the text of that creature by replacing all instances of one creature type with Vampire.
Oversold Cemetery 1BEnchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Naiad of Hidden Coves 2UEnchantment Creature — Nymph As long as it's not your turn, spells you cast cost {1} less to cast. 2/3
Giant Regrowth 1GGInstant Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
Astral Confrontation 4WInstant This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.
Boneyard Wurm 1GCreature — Wurm Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. */*
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Echoing Return BSorcery Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
Expropriate 7UUSorcery Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Immortal Coil 2BBArtifact {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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