M:tG card similarity search
· Artifact Creature — Golem
Flying Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn. 1/4
Name | Mana | Type | Text |
---|---|---|---|
Lieutenant Kirtar | 1WW | Legendary Creature — Bird Soldier | Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. 2/2 |
Fleetfeather Cockatrice | 3GU | Creature — Cockatrice | Flash (You may cast this spell any time you could cast an instant.) Flying, deathtouch {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 3/3 |
Thundering Djinn | 3UR | Creature — Djinn | Flying Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. 3/4 |
Septic Rats | 1BB | Creature — Phyrexian Rat | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. 2/2 |
Kiln Walker | 3 | Artifact Creature — Phyrexian Construct | Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. 0/3 |
Lulu, Inspiring Hollyphant | 2RW | Legendary Creature — Elephant Angel | Flying Whenever you attack with one or more other creatures with flying, create that many 1/1 white Soldier creature tokens that are tapped and attacking. 2/4 |
Kaalia of the Vast | 1RWB | Legendary Creature — Human Cleric | Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. 2/2 |
A-Metropolis Angel | 3WU | Creature — Angel Soldier | Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/3 |
Metropolis Angel | 2WU | Creature — Angel Soldier | Flying Whenever you attack with one or more creatures with counters on them, draw a card. 3/1 |
Kamiz, Obscura Oculus | 1WUB | Legendary Creature — Cephalid Rogue | Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4 |